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530 | class AxesDisplay:
"""Class to display axes in a viewport using NDC conversions."""
def __init__(self, canvas: Canvas, inner_viewport: Viewport) -> None:
"""Initialize the AxesDisplay example."""
self._canvas = canvas
"""Canvas to render on."""
self._inner_viewport = inner_viewport
"""Innert viewport to render visual in."""
self._outter_viewport = Viewport(0, 0, self._canvas.get_width(), self._canvas.get_height())
"""Outter viewport to render axes in (arround inner viewport)."""
self._inner_viewport_unit = ViewportUnitUtils(self._canvas, self._inner_viewport)
"""Unit converter for inner viewport."""
self._outter_viewport_unit = ViewportUnitUtils(self._canvas, self._outter_viewport)
"""Unit converter for outter viewport."""
self._x_min_dunit = -1.0
"""x minimum in data units."""
self._x_max_dunit = +1.0
"""x maximum in data units."""
self._y_min_dunit = -1.0
"""y minimum in data units."""
self._y_max_dunit = +1.0
"""y maximum in data units."""
self.new_limits_event = Event[AxesDisplayNewLimitsEventCallback]()
"""Event triggered when the axes limits are changed.
Allow to render visuals and axes synchronously when axes limits change.
"""
# Initialize render items
self._axes_segments_render_item: RenderItem | None = None
self._ticks_horizontal_render_item: RenderItem | None = None
self._ticks_vertical_render_item: RenderItem | None = None
self._texts_horizontal_render_item: RenderItem | None = None
self._texts_vertical_render_item: RenderItem | None = None
# Build render items
self._build_render_items()
def set_limits_dunit(self, x_min_dunit: float, x_max_dunit: float, y_min_dunit: float, y_max_dunit: float) -> None:
"""Set the axes limits in data units."""
# sanity checks
assert x_min_dunit < x_max_dunit, f"x_min MUST be less than x_max, got x_min_dunit={x_min_dunit}, x_max_dunit={x_max_dunit}"
assert y_min_dunit < y_max_dunit, f"y_min MUST be less than y_max, got y_min_dunit={y_min_dunit}, y_max_dunit={y_max_dunit}"
# set limits
self._x_min_dunit = x_min_dunit
self._x_max_dunit = x_max_dunit
self._y_min_dunit = y_min_dunit
self._y_max_dunit = y_max_dunit
# rebuild render items
self._build_render_items()
# Notify event listeners
self.new_limits_event.dispatch()
def get_limits_dunit(self) -> tuple[float, float, float, float]:
"""Get the axes limits in data units."""
return (self._x_min_dunit, self._x_max_dunit, self._y_min_dunit, self._y_max_dunit)
def get_transform_matrix_numpy(self) -> np.ndarray:
"""Get the transform matrix from data units to NDC units for the inner viewport."""
# Compute translation matrix
translation_matrix = glm.translate(np.array([-(self._x_max_dunit + self._x_min_dunit) / 2.0, -(self._y_max_dunit + self._y_min_dunit) / 2.0, 0.0]))
# Compute scale matrix
scale_matrix = glm.scale(np.array([2.0 / (self._x_max_dunit - self._x_min_dunit), 2.0 / (self._y_max_dunit - self._y_min_dunit), 1.0]))
# Combine translation and scale to get the final transform matrix
axes_transform_numpy = scale_matrix @ translation_matrix
# Return the transform matrix
return axes_transform_numpy
def get_inner_viewport(self) -> Viewport:
"""Get the inner viewport."""
return self._inner_viewport
def get_outter_viewport(self) -> Viewport:
"""Get the outter viewport."""
return self._outter_viewport
def get_render_items(self) -> list[RenderItem]:
"""Get the render items for the axes display."""
# Collect all render items into a list
render_items: list[RenderItem] = []
if self._axes_segments_render_item is not None:
render_items.append(self._axes_segments_render_item)
if self._ticks_horizontal_render_item is not None:
render_items.append(self._ticks_horizontal_render_item)
if self._ticks_vertical_render_item is not None:
render_items.append(self._ticks_vertical_render_item)
if self._texts_horizontal_render_item is not None:
render_items.append(self._texts_horizontal_render_item)
if self._texts_vertical_render_item is not None:
render_items.append(self._texts_vertical_render_item)
# Retrun the render items
return render_items
# =============================================================================
#
# =============================================================================
def _build_render_items(self) -> None:
"""Build the render items for the axes display."""
has_tick_horizontal = AxesDisplay._has_tick_horizontal(self._inner_viewport_unit, self._outter_viewport_unit, self._x_min_dunit, self._x_max_dunit)
has_tick_vertical = AxesDisplay._has_tick_vertical(self._inner_viewport_unit, self._outter_viewport_unit, self._y_min_dunit, self._y_max_dunit)
# =============================================================================
# Create new axes segments, preserving UUIDs to avoid recreating visuals
# =============================================================================
axes_segments_uuid: str | None = self._axes_segments_render_item.visual_base.get_uuid() if self._axes_segments_render_item is not None else None
self._axes_segments_render_item = RenderItem(
self._outter_viewport_unit.get_viewport(),
AxesDisplay._generate_axes_segments(self._inner_viewport_unit, self._outter_viewport_unit),
Bufferx.mat4_identity(),
Camera(Bufferx.mat4_identity(), Bufferx.mat4_identity()),
)
if axes_segments_uuid is not None:
self._axes_segments_render_item.visual_base.set_uuid(axes_segments_uuid)
# =============================================================================
# Create new horizontal ticks, preserving UUIDs to avoid recreating visuals
# =============================================================================
if has_tick_horizontal is True:
ticks_horizontal_uuid: str | None = (
self._ticks_horizontal_render_item.visual_base.get_uuid() if self._ticks_horizontal_render_item is not None else None
)
self._ticks_horizontal_render_item = RenderItem(
self._outter_viewport_unit.get_viewport(),
AxesDisplay._generate_ticks_horizontal(self._inner_viewport_unit, self._outter_viewport_unit, self._x_min_dunit, self._x_max_dunit),
Bufferx.mat4_identity(),
Camera(Bufferx.mat4_identity(), Bufferx.mat4_identity()),
)
if ticks_horizontal_uuid is not None:
self._ticks_horizontal_render_item.visual_base.set_uuid(ticks_horizontal_uuid)
else:
self._ticks_horizontal_render_item = None
# =============================================================================
# Create new vertical ticks, preserving UUIDs to avoid recreating visuals
# =============================================================================
if has_tick_vertical is True:
ticks_vertical_uuid: str | None = self._ticks_vertical_render_item.visual_base.get_uuid() if self._ticks_vertical_render_item is not None else None
self._ticks_vertical_render_item = RenderItem(
self._outter_viewport_unit.get_viewport(),
AxesDisplay._generate_ticks_vertical(self._inner_viewport_unit, self._outter_viewport_unit, self._y_min_dunit, self._y_max_dunit),
Bufferx.mat4_identity(),
Camera(Bufferx.mat4_identity(), Bufferx.mat4_identity()),
)
if ticks_vertical_uuid is not None:
self._ticks_vertical_render_item.visual_base.set_uuid(ticks_vertical_uuid)
else:
self._ticks_vertical_render_item = None
# =============================================================================
# Create new horizontal texts, preserving UUIDs to avoid recreating visuals
# =============================================================================
if has_tick_horizontal is True:
texts_horizontal_uuid: str | None = (
self._texts_horizontal_render_item.visual_base.get_uuid() if self._texts_horizontal_render_item is not None else None
)
self._texts_horizontal_render_item = RenderItem(
self._outter_viewport_unit.get_viewport(),
AxesDisplay._generate_texts_horizontal(self._inner_viewport_unit, self._outter_viewport_unit, self._x_min_dunit, self._x_max_dunit),
Bufferx.mat4_identity(),
Camera(Bufferx.mat4_identity(), Bufferx.mat4_identity()),
)
if texts_horizontal_uuid is not None:
self._texts_horizontal_render_item.visual_base.set_uuid(texts_horizontal_uuid)
else:
self._texts_horizontal_render_item = None
# =============================================================================
# Create new vertical texts, preserving UUIDs to avoid recreating visuals
# =============================================================================
if has_tick_vertical is True:
texts_vertical_uuid: str | None = self._texts_vertical_render_item.visual_base.get_uuid() if self._texts_vertical_render_item is not None else None
self._texts_vertical_render_item = RenderItem(
self._outter_viewport_unit.get_viewport(),
AxesDisplay._generate_texts_vertical(self._inner_viewport_unit, self._outter_viewport_unit, self._y_min_dunit, self._y_max_dunit),
Bufferx.mat4_identity(),
Camera(Bufferx.mat4_identity(), Bufferx.mat4_identity()),
)
if texts_vertical_uuid is not None:
self._texts_vertical_render_item.visual_base.set_uuid(texts_vertical_uuid)
else:
self._texts_vertical_render_item = None
@staticmethod
def _has_tick_horizontal(
inner_viewport_unit: ViewportUnitUtils,
outter_viewport_unit: ViewportUnitUtils,
x_min_dunit: float,
x_max_dunit: float,
) -> bool:
"""Check if there is at least one tick to display for the horizontal axis."""
coords_numpy = AxesDisplay._compute_tick_coords_horizontal(inner_viewport_unit, outter_viewport_unit, x_min_dunit, x_max_dunit)
has_tick_horizontal = len(coords_numpy) > 0
return has_tick_horizontal
@staticmethod
def _has_tick_vertical(
inner_viewport_unit: ViewportUnitUtils,
outter_viewport_unit: ViewportUnitUtils,
y_min_dunit: float,
y_max_dunit: float,
) -> bool:
"""Check if there is at least one tick to display for the vertical axis."""
coords_numpy = AxesDisplay._compute_tick_coords_vertical(inner_viewport_unit, outter_viewport_unit, y_min_dunit, y_max_dunit)
has_tick_vertical = len(coords_numpy) > 0
return has_tick_vertical
@staticmethod
def _compute_tick_coords_horizontal(
inner_viewport_unit: ViewportUnitUtils,
outter_viewport_unit: ViewportUnitUtils,
x_min_dunit: float,
x_max_dunit: float,
) -> np.ndarray:
"""Compute the tick coordinates for the horizontal axis."""
inner_viewport = inner_viewport_unit.get_viewport()
# Create positions for ticks from -num_ticks/2 to +num_ticks/2
coords_array = []
for tick_x_inner_dunit in range(math.ceil(x_min_dunit), math.ceil(x_max_dunit) + 1):
# skip ticks outside data space limits
if tick_x_inner_dunit > x_max_dunit:
continue
# compute tick_x_outter_ndc
tick_x_inner_ndc = (tick_x_inner_dunit - x_min_dunit) / (x_max_dunit - x_min_dunit) * 2.0 - 1.0
tick_x_outter_delta_pixel = inner_viewport.get_x() + ((tick_x_inner_ndc + 1.0) / 2.0) * inner_viewport.get_width()
tick_x_outter_delta_ndc, _ = outter_viewport_unit.delta_pixel_to_ndc(tick_x_outter_delta_pixel, 0.0)
tick_x_outter_ndc = tick_x_outter_delta_ndc - 1.0
# compute tick_y_outter_ndc
tick_y_inner_ndc = -1.0 # at bottom of inner viewport
tick_y_outter_pixel = inner_viewport.get_y() + ((tick_y_inner_ndc + 1.0) / 2.0) * inner_viewport.get_height()
_, tick_y_outter_delta_ndc = outter_viewport_unit.delta_pixel_to_ndc(0.0, tick_y_outter_pixel)
tick_y_outter_ndc = tick_y_outter_delta_ndc - 1.0
coords_array.append([tick_x_outter_ndc, tick_y_outter_ndc, 0.0])
coords_numpy = np.array(coords_array, dtype=np.float32)
return coords_numpy
@staticmethod
def _compute_tick_coords_vertical(
inner_viewport_unit: ViewportUnitUtils,
outter_viewport_unit: ViewportUnitUtils,
y_min_dunit: float,
y_max_dunit: float,
) -> np.ndarray:
"""Compute the tick coordinates for the vertical axis."""
inner_viewport = inner_viewport_unit.get_viewport()
# Create positions for ticks from -num_ticks/2 to +num_ticks/2
coords_array = []
for tick_y_inner_dunit in range(math.ceil(y_min_dunit), math.ceil(y_max_dunit) + 1):
# skip ticks outside data space limits
if tick_y_inner_dunit > y_max_dunit:
continue
# compute tick_y_outter_ndc
tick_y_inner_ndc = (tick_y_inner_dunit - y_min_dunit) / (y_max_dunit - y_min_dunit) * 2.0 - 1.0
tick_y_outter_delta_pixel = inner_viewport.get_y() + ((tick_y_inner_ndc + 1.0) / 2.0) * inner_viewport.get_height()
_, tick_y_outter_delta_ndc = outter_viewport_unit.delta_pixel_to_ndc(0.0, tick_y_outter_delta_pixel)
tick_y_outter_ndc = tick_y_outter_delta_ndc - 1.0
# compute tick_x_outter_ndc
tick_x_inner_ndc = -1.0 # at left of inner viewport
tick_x_outter_pixel = inner_viewport.get_x() + ((tick_x_inner_ndc + 1.0) / 2.0) * inner_viewport.get_width()
tick_x_outter_delta_ndc, _ = outter_viewport_unit.delta_pixel_to_ndc(tick_x_outter_pixel, 0.0)
tick_x_outter_ndc = tick_x_outter_delta_ndc - 1.0
coords_array.append([tick_x_outter_ndc, tick_y_outter_ndc, 0.0])
coords_numpy = np.array(coords_array, dtype=np.float32)
return coords_numpy
@staticmethod
def _generate_axes_segments(inner_viewport_unit: ViewportUnitUtils, outter_viewport_unit: ViewportUnitUtils) -> Segments:
"""Generate axes segments in NDC units for the given viewport."""
inner_viewport = inner_viewport_unit.get_viewport()
canvas = inner_viewport_unit.get_canvas()
# Compute NDC coordinates of the inner viewport corners in outter viewport
delta_min_ndc = outter_viewport_unit.delta_pixel_to_ndc(inner_viewport.get_x(), inner_viewport.get_y())
delta_max_ndc = outter_viewport_unit.delta_pixel_to_ndc(
inner_viewport.get_x() + inner_viewport.get_width(),
inner_viewport.get_y() + inner_viewport.get_height(),
)
coord_min_ndc = (-1.0 + delta_min_ndc[0], -1.0 + delta_min_ndc[1])
coord_max_ndc = (-1.0 + delta_max_ndc[0], -1.0 + delta_max_ndc[1])
# Create segments for the axes
segments_count = 2
positions_numpy = np.array(
[
[coord_min_ndc[0], coord_min_ndc[1], 0.0],
[coord_max_ndc[0], coord_min_ndc[1], 0.0],
[coord_min_ndc[0], coord_min_ndc[1], 0.0],
[coord_min_ndc[0], coord_max_ndc[1], 0.0],
],
dtype=np.float32,
)
positions_buffer = Bufferx.from_numpy(positions_numpy, BufferType.vec3)
line_widths_numpy = np.array([UnitUtils.pixel_to_point(2, canvas.get_dpi())] * segments_count, dtype=np.float32)
line_widths_buffer = Bufferx.from_numpy(line_widths_numpy, BufferType.float32)
colors_buffer = Buffer(segments_count, BufferType.rgba8)
colors_buffer.set_data(Constants.Color.black * segments_count, 0, segments_count)
segments = Segments(positions_buffer, line_widths_buffer, CapStyle.ROUND, colors_buffer)
return segments
@staticmethod
def _generate_ticks_horizontal(
inner_viewport_unit: ViewportUnitUtils,
outter_viewport_unit: ViewportUnitUtils,
x_min_dunit: float,
x_max_dunit: float,
) -> Segments:
canvas = outter_viewport_unit.get_canvas()
# get tick coordinates
coords_numpy = AxesDisplay._compute_tick_coords_horizontal(inner_viewport_unit, outter_viewport_unit, x_min_dunit, x_max_dunit)
# compute tick_height_ndc
_, tick_height_ndc = outter_viewport_unit.delta_cm_to_ndc(0.0, 0.2)
# build positions array from coords
positions_array = []
for tick_x_outter_ndc, tick_y_outter_ndc, tick_z_outter_ndc in coords_numpy:
positions_array.append([tick_x_outter_ndc, tick_y_outter_ndc + 0.0, 0.0])
positions_array.append([tick_x_outter_ndc, tick_y_outter_ndc - tick_height_ndc, 0.0])
positions_numpy = np.array(positions_array, dtype=np.float32)
positions_buffer = Bufferx.from_numpy(positions_numpy, BufferType.vec3)
# sanitity checks
assert positions_buffer.get_count() % 2 == 0
segments_count = positions_buffer.get_count() // 2
assert segments_count == positions_buffer.get_count() / 2
line_widths_numpy = np.array([UnitUtils.pixel_to_point(1, canvas.get_dpi())] * segments_count, dtype=np.float32)
line_widths_buffer = Bufferx.from_numpy(line_widths_numpy, BufferType.float32)
colors_buffer = Buffer(segments_count, BufferType.rgba8)
colors_buffer.set_data(Constants.Color.black * segments_count, 0, segments_count)
segments = Segments(positions_buffer, line_widths_buffer, CapStyle.ROUND, colors_buffer)
return segments
@staticmethod
def _generate_ticks_vertical(
inner_viewport_unit: ViewportUnitUtils,
outter_viewport_unit: ViewportUnitUtils,
y_min_dunit: float,
y_max_dunit: float,
) -> Segments:
canvas = outter_viewport_unit.get_canvas()
# get tick coordinates
coords_numpy = AxesDisplay._compute_tick_coords_vertical(inner_viewport_unit, outter_viewport_unit, y_min_dunit, y_max_dunit)
# compute tick_width_ndc
tick_width_ndc, _ = outter_viewport_unit.delta_cm_to_ndc(0.2, 0.0)
# build positions array from coords
positions_array = []
for tick_x_outter_ndc, tick_y_outter_ndc, tick_z_outter_ndc in coords_numpy:
positions_array.append([tick_x_outter_ndc + 0.0, tick_y_outter_ndc, 0.0])
positions_array.append([tick_x_outter_ndc - tick_width_ndc, tick_y_outter_ndc, 0.0])
positions_numpy = np.array(positions_array, dtype=np.float32)
positions_buffer = Bufferx.from_numpy(positions_numpy, BufferType.vec3)
# sanitity checks
assert positions_buffer.get_count() % 2 == 0
segments_count = positions_buffer.get_count() // 2
assert segments_count == positions_buffer.get_count() / 2
line_widths_numpy = np.array([UnitUtils.pixel_to_point(1, canvas.get_dpi())] * segments_count, dtype=np.float32)
line_widths_buffer = Bufferx.from_numpy(line_widths_numpy, BufferType.float32)
colors_buffer = Buffer(segments_count, BufferType.rgba8)
colors_buffer.set_data(Constants.Color.black * segments_count, 0, segments_count)
segments = Segments(positions_buffer, line_widths_buffer, CapStyle.BUTT, colors_buffer)
return segments
@staticmethod
def _generate_texts_horizontal(
inner_viewport_unit: ViewportUnitUtils,
outter_viewport_unit: ViewportUnitUtils,
x_min_dunit: float,
x_max_dunit: float,
) -> Texts:
canvas = outter_viewport_unit.get_canvas()
# get tick coordinates
coords_numpy = AxesDisplay._compute_tick_coords_horizontal(inner_viewport_unit, outter_viewport_unit, x_min_dunit, x_max_dunit)
# compute tick_height_ndc
_, tick_height_ndc = outter_viewport_unit.delta_cm_to_ndc(0.0, 0.3)
# build positions array from coords
positions_array = []
for tick_x_outter_ndc, tick_y_outter_ndc, tick_z_outter_ndc in coords_numpy:
positions_array.append([tick_x_outter_ndc, tick_y_outter_ndc - tick_height_ndc, 0.0])
positions_numpy = np.array(positions_array, dtype=np.float32)
positions_buffer = Bufferx.from_numpy(positions_numpy, BufferType.vec3)
strings = []
for tick_x_inner_dunit in range(math.ceil(x_min_dunit), math.ceil(x_max_dunit) + 1):
# skip texts outside data space limits
if tick_x_inner_dunit > x_max_dunit:
continue
strings.append(f"{tick_x_inner_dunit}")
string_count = len(strings)
colors_buffer = Buffer(string_count, BufferType.rgba8)
colors_buffer.set_data(Constants.Color.black * string_count, 0, string_count)
font_size_numpy = np.array([UnitUtils.pixel_to_point(12, canvas.get_dpi())] * string_count, dtype=np.float32)
font_size_buffer = Bufferx.from_numpy(font_size_numpy, BufferType.float32)
# Create a anchor_numpy for each string with a bottom-left anchor
anchors_numpy = np.array([[0, 1] for _ in range(string_count)], dtype=np.float32)
anchors_buffer = Bufferx.from_numpy(anchors_numpy, BufferType.vec2)
angles_numpy = np.array([[0] for _ in range(string_count)], dtype=np.float32)
angles_buffer = Bufferx.from_numpy(angles_numpy, BufferType.float32)
font_name = "Arial"
# Create the Texts visual
texts = Texts(positions_buffer, strings, colors_buffer, font_size_buffer, anchors_buffer, angles_buffer, font_name)
return texts
@staticmethod
def _generate_texts_vertical(
inner_viewport_unit: ViewportUnitUtils,
outter_viewport_unit: ViewportUnitUtils,
y_min_dunit: float,
y_max_dunit: float,
) -> Texts:
canvas = outter_viewport_unit.get_canvas()
# get tick coordinates
coords_numpy = AxesDisplay._compute_tick_coords_vertical(inner_viewport_unit, outter_viewport_unit, y_min_dunit, y_max_dunit)
# compute tick_width_ndc
tick_width_ndc, _ = outter_viewport_unit.delta_cm_to_ndc(0.3, 0.0)
# build positions array from coords
positions_array = []
for tick_x_outter_ndc, tick_y_outter_ndc, tick_z_outter_ndc in coords_numpy:
positions_array.append([tick_x_outter_ndc - tick_width_ndc, tick_y_outter_ndc, 0.0])
positions_numpy = np.array(positions_array, dtype=np.float32)
positions_buffer = Bufferx.from_numpy(positions_numpy, BufferType.vec3)
strings = []
for tick_y_inner_dunit in range(math.ceil(y_min_dunit), math.ceil(y_max_dunit) + 1):
# skip texts outside data space limits
if tick_y_inner_dunit > y_max_dunit:
continue
strings.append(f"{tick_y_inner_dunit}")
string_count = len(strings)
colors_buffer = Buffer(string_count, BufferType.rgba8)
colors_buffer.set_data(Constants.Color.black * string_count, 0, string_count)
font_size_numpy = np.array([UnitUtils.pixel_to_point(12, canvas.get_dpi())] * string_count, dtype=np.float32)
font_size_buffer = Bufferx.from_numpy(font_size_numpy, BufferType.float32)
# Create a anchor_numpy for each string with a bottom-left anchor
anchors_numpy = np.array([[1, 0] for _ in range(string_count)], dtype=np.float32)
anchors_buffer = Bufferx.from_numpy(anchors_numpy, BufferType.vec2)
angles_numpy = np.array([[0] for _ in range(string_count)], dtype=np.float32)
angles_buffer = Bufferx.from_numpy(angles_numpy, BufferType.float32)
font_name = "Arial"
# Create the Texts visual
texts = Texts(positions_buffer, strings, colors_buffer, font_size_buffer, anchors_buffer, angles_buffer, font_name)
return texts
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