This example demonstrates simulation of fireworks using point
sprites and has been adapted from the OpenGL ES 2.0 Programming
This is a simulation of a galaxy using the density wave theory as
explained by Ingo Berg. All simulation details can be found on his
This example shows dynamic Voronoi cells based on an old technique
where the hardware is used to compute the diagram using 3D occluded cones.
This example explains how to plot high-frequency functions by
resampling the signal. More details on the Syntopia website and Shadertoy
This example shows a 3D cloud of a million anti-aliased and stroked
points animated in real-time. Most of them are hidden though !
The mandatory Mandelbrot set computed in the GPU with single float
precision even tough double precision through emulation is possible.
This example simulates a Reaction diffusion using Gray-Scott model
largely inspired from this great site that gives all the details.
From an idea by Cyrille Rossant, this example shows 320 signals
with 10,000 points each. Each signal can be zoomed in/out