.. DO NOT EDIT. .. THIS FILE WAS AUTOMATICALLY GENERATED BY SPHINX-GALLERY. .. TO MAKE CHANGES, EDIT THE SOURCE PYTHON FILE: .. "gallery/gloo/animate_images_slice.py" .. LINE NUMBERS ARE GIVEN BELOW. .. only:: html .. note:: :class: sphx-glr-download-link-note :ref:`Go to the end ` to download the full example code .. rst-class:: sphx-glr-example-title .. _sphx_glr_gallery_gloo_animate_images_slice.py: Animate an Image ================ Use a timer to trigger updating an image. This example demonstrates a 3D Texture. The volume contains noise that is smoothed in the z-direction. Shown is one slice through that volume to give the effect of "morphing" noise. .. GENERATED FROM PYTHON SOURCE LINES 15-148 .. image-sg:: /gallery/gloo/images/sphx_glr_animate_images_slice_001.gif :alt: animate images slice :srcset: /gallery/gloo/images/sphx_glr_animate_images_slice_001.gif :class: sphx-glr-single-img .. code-block:: Python import numpy as np from vispy.util.transforms import ortho from vispy import gloo from vispy import app from vispy.visuals.shaders import ModularProgram # Shape of image to be displayed D, H, W = 30, 60, 90 # Modulated image img_array = np.random.uniform(0, 0.1, (D, H, W, 3)).astype(np.float32) # Depth slices are dark->light img_array[...] += np.linspace(0, 0.9, D)[:, np.newaxis, np.newaxis, np.newaxis] # Make vertical direction more green moving upward img_array[..., 1] *= np.linspace(0, 1, H)[np.newaxis, :, np.newaxis] # Make horizontal direction more red moving rightward img_array[..., 0] *= np.linspace(0, 1, W)[np.newaxis, np.newaxis, :] # A simple texture quad data = np.zeros(4, dtype=[('a_position', np.float32, 2), ('a_texcoord', np.float32, 2)]) data['a_position'] = np.array([[0, 0], [W, 0], [0, H], [W, H]]) data['a_texcoord'] = np.array([[0, 0], [0, 1], [1, 0], [1, 1]]) VERT_SHADER = """ // Uniforms uniform mat4 u_model; uniform mat4 u_view; uniform mat4 u_projection; // Attributes attribute vec2 a_position; attribute vec2 a_texcoord; // Varyings varying vec2 v_texcoord; // Main void main (void) { v_texcoord = a_texcoord; gl_Position = u_projection * u_view * u_model * vec4(a_position,0.0,1.0); } """ FRAG_SHADER = """ uniform $sampler_type u_texture; uniform float i; varying vec2 v_texcoord; void main() { // step through gradient with i, note that slice (depth) comes last here! gl_FragColor = $sample(u_texture, vec3(v_texcoord, i)); gl_FragColor.a = 1.0; } """ class Canvas(app.Canvas): def __init__(self, emulate3d=True): app.Canvas.__init__(self, keys='interactive', size=((W*5), (H*5))) if emulate3d: tex_cls = gloo.TextureEmulated3D else: tex_cls = gloo.Texture3D self.texture = tex_cls(img_array, interpolation='nearest', wrapping='clamp_to_edge') self.program = ModularProgram(VERT_SHADER, FRAG_SHADER) self.program.frag['sampler_type'] = self.texture.glsl_sampler_type self.program.frag['sample'] = self.texture.glsl_sample self.program['u_texture'] = self.texture self.program['i'] = 0.0 self.program.bind(gloo.VertexBuffer(data)) self.view = np.eye(4, dtype=np.float32) self.model = np.eye(4, dtype=np.float32) self.projection = np.eye(4, dtype=np.float32) self.program['u_model'] = self.model self.program['u_view'] = self.view self.projection = ortho(0, W, 0, H, -1, 1) self.program['u_projection'] = self.projection self.i = 0 gloo.set_clear_color('white') self._timer = app.Timer('auto', connect=self.on_timer, start=True) self.show() def on_resize(self, event): width, height = event.physical_size gloo.set_viewport(0, 0, width, height) self.projection = ortho(0, width, 0, height, -100, 100) self.program['u_projection'] = self.projection # Compute the new size of the quad r = width / float(height) R = W / float(H) if r < R: w, h = width, width / R x, y = 0, int((height - h) / 2) else: w, h = height * R, height x, y = int((width - w) / 2), 0 data['a_position'] = np.array( [[x, y], [x + w, y], [x, y + h], [x + w, y + h]]) self.program.bind(gloo.VertexBuffer(data)) def on_timer(self, event): # cycle every 2 sec self.i = (self.i + 1./120.) % 1.0 self.update() def on_draw(self, event): gloo.clear(color=True, depth=True) self.program['i'] = 1.9 * np.abs(0.5 - self.i) self.program.draw('triangle_strip') if __name__ == '__main__': # Use emulated3d to switch from an emulated 3D texture to an actual one canvas = Canvas(emulate3d=True) app.run() .. rst-class:: sphx-glr-timing **Total running time of the script:** (0 minutes 0.570 seconds) .. _sphx_glr_download_gallery_gloo_animate_images_slice.py: .. only:: html .. container:: sphx-glr-footer sphx-glr-footer-example .. container:: sphx-glr-download sphx-glr-download-jupyter :download:`Download Jupyter notebook: animate_images_slice.ipynb ` .. container:: sphx-glr-download sphx-glr-download-python :download:`Download Python source code: animate_images_slice.py ` .. only:: html .. rst-class:: sphx-glr-signature `Gallery generated by Sphinx-Gallery `_