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740 | class AxesDisplay:
"""Class to display axes in a viewport using NDC conversions."""
def __init__(self, canvas: Canvas, inner_viewport: Viewport) -> None:
"""Initialize the AxesDisplay example."""
self._canvas = canvas
"""Canvas to render on."""
self._inner_viewport = inner_viewport
"""Innert viewport to render visual in."""
self._outter_viewport = Viewport(0, 0, self._canvas.get_width(), self._canvas.get_height(), Constants.Color.transparent)
"""Outter viewport to render axes in (arround inner viewport)."""
self._inner_viewport_unit = ViewportUnitUtils(self._canvas, self._inner_viewport)
"""Unit converter for inner viewport."""
self._outter_viewport_unit = ViewportUnitUtils(self._canvas, self._outter_viewport)
"""Unit converter for outter viewport."""
self._x_min_dunit = -1.0
"""x minimum in data units."""
self._x_max_dunit = +1.0
"""x maximum in data units."""
self._y_min_dunit = -1.0
"""y minimum in data units."""
self._y_max_dunit = +1.0
"""y maximum in data units."""
self.new_limits_event = Event[AxesDisplayNewLimitsEventCallback]()
"""Event triggered when the axes limits are changed.
Allow to render visuals and axes synchronously when axes limits change.
"""
# Initialize render items
self._axes_segments_render_item: RenderItem | None = None
self._ticks_horizontal_render_item: RenderItem | None = None
self._ticks_vertical_render_item: RenderItem | None = None
self._texts_horizontal_render_item: RenderItem | None = None
self._texts_vertical_render_item: RenderItem | None = None
# Label text state
self._title: str | None = None
"""Plot title text, or None if not set."""
self._xlabel: str | None = None
"""X-axis label text, or None if not set."""
self._ylabel: str | None = None
"""Y-axis label text, or None if not set."""
# Label render items
self._title_render_item: RenderItem | None = None
self._xlabel_render_item: RenderItem | None = None
self._ylabel_render_item: RenderItem | None = None
# Build render items
self._build_render_items()
def set_limits_dunit(self, x_min_dunit: float, x_max_dunit: float, y_min_dunit: float, y_max_dunit: float) -> None:
"""Set the axes limits in data units."""
# sanity checks
assert x_min_dunit < x_max_dunit, f"x_min MUST be less than x_max, got x_min_dunit={x_min_dunit}, x_max_dunit={x_max_dunit}"
assert y_min_dunit < y_max_dunit, f"y_min MUST be less than y_max, got y_min_dunit={y_min_dunit}, y_max_dunit={y_max_dunit}"
# set limits
self._x_min_dunit = x_min_dunit
self._x_max_dunit = x_max_dunit
self._y_min_dunit = y_min_dunit
self._y_max_dunit = y_max_dunit
# rebuild render items
self._build_render_items()
# Notify event listeners
self.new_limits_event.dispatch()
def get_limits_dunit(self) -> tuple[float, float, float, float]:
"""Get the axes limits in data units."""
return (self._x_min_dunit, self._x_max_dunit, self._y_min_dunit, self._y_max_dunit)
def set_title(self, text: str | None) -> None:
"""Set the plot title. Pass None to remove it."""
self._title = text
self._build_render_items()
self.new_limits_event.dispatch()
def set_xlabel(self, text: str | None) -> None:
"""Set the x-axis label. Pass None to remove it."""
self._xlabel = text
self._build_render_items()
self.new_limits_event.dispatch()
def set_ylabel(self, text: str | None) -> None:
"""Set the y-axis label. Pass None to remove it."""
self._ylabel = text
self._build_render_items()
self.new_limits_event.dispatch()
def get_transform_matrix_numpy(self) -> np.ndarray:
"""Get the transform matrix from data units to NDC units for the inner viewport."""
# Compute translation matrix
translation_matrix = glm.translate(np.array([-(self._x_max_dunit + self._x_min_dunit) / 2.0, -(self._y_max_dunit + self._y_min_dunit) / 2.0, 0.0]))
# Compute scale matrix
scale_matrix = glm.scale(np.array([2.0 / (self._x_max_dunit - self._x_min_dunit), 2.0 / (self._y_max_dunit - self._y_min_dunit), 1.0]))
# Combine translation and scale to get the final transform matrix
axes_transform_numpy = scale_matrix @ translation_matrix
# Return the transform matrix
return axes_transform_numpy
def get_inner_viewport(self) -> Viewport:
"""Get the inner viewport."""
return self._inner_viewport
def get_outter_viewport(self) -> Viewport:
"""Get the outter viewport."""
return self._outter_viewport
def get_render_items(self) -> list[RenderItem]:
"""Get the render items for the axes display."""
# Collect all render items into a list
render_items: list[RenderItem] = []
if self._axes_segments_render_item is not None:
render_items.append(self._axes_segments_render_item)
if self._ticks_horizontal_render_item is not None:
render_items.append(self._ticks_horizontal_render_item)
if self._ticks_vertical_render_item is not None:
render_items.append(self._ticks_vertical_render_item)
if self._texts_horizontal_render_item is not None:
render_items.append(self._texts_horizontal_render_item)
if self._texts_vertical_render_item is not None:
render_items.append(self._texts_vertical_render_item)
if self._title_render_item is not None:
render_items.append(self._title_render_item)
if self._xlabel_render_item is not None:
render_items.append(self._xlabel_render_item)
if self._ylabel_render_item is not None:
render_items.append(self._ylabel_render_item)
# Retrun the render items
return render_items
# =============================================================================
#
# =============================================================================
def _build_render_items(self) -> None:
"""Build the render items for the axes display."""
has_tick_horizontal = AxesDisplay._has_tick_horizontal(self._inner_viewport_unit, self._outter_viewport_unit, self._x_min_dunit, self._x_max_dunit)
has_tick_vertical = AxesDisplay._has_tick_vertical(self._inner_viewport_unit, self._outter_viewport_unit, self._y_min_dunit, self._y_max_dunit)
# =============================================================================
# Create new axes segments, preserving UUIDs to avoid recreating visuals
# =============================================================================
axes_segments_uuid: str | None = self._axes_segments_render_item.visual_base.get_uuid() if self._axes_segments_render_item is not None else None
self._axes_segments_render_item = RenderItem(
self._outter_viewport_unit.get_viewport(),
AxesDisplay._generate_visual_axes_segments(self._inner_viewport_unit, self._outter_viewport_unit),
Bufferx.mat4_identity(),
Camera(Bufferx.mat4_identity(), Bufferx.mat4_identity()),
)
if axes_segments_uuid is not None:
self._axes_segments_render_item.visual_base.set_uuid(axes_segments_uuid)
# =============================================================================
# Create new horizontal ticks, preserving UUIDs to avoid recreating visuals
# =============================================================================
if has_tick_horizontal is True:
ticks_horizontal_uuid: str | None = (
self._ticks_horizontal_render_item.visual_base.get_uuid() if self._ticks_horizontal_render_item is not None else None
)
self._ticks_horizontal_render_item = RenderItem(
self._outter_viewport_unit.get_viewport(),
AxesDisplay._generate_visual_ticks_horizontal(self._inner_viewport_unit, self._outter_viewport_unit, self._x_min_dunit, self._x_max_dunit),
Bufferx.mat4_identity(),
Camera(Bufferx.mat4_identity(), Bufferx.mat4_identity()),
)
if ticks_horizontal_uuid is not None:
self._ticks_horizontal_render_item.visual_base.set_uuid(ticks_horizontal_uuid)
else:
self._ticks_horizontal_render_item = None
# =============================================================================
# Create new vertical ticks, preserving UUIDs to avoid recreating visuals
# =============================================================================
if has_tick_vertical is True:
ticks_vertical_uuid: str | None = self._ticks_vertical_render_item.visual_base.get_uuid() if self._ticks_vertical_render_item is not None else None
self._ticks_vertical_render_item = RenderItem(
self._outter_viewport_unit.get_viewport(),
AxesDisplay._generate_visual_ticks_vertical(self._inner_viewport_unit, self._outter_viewport_unit, self._y_min_dunit, self._y_max_dunit),
Bufferx.mat4_identity(),
Camera(Bufferx.mat4_identity(), Bufferx.mat4_identity()),
)
if ticks_vertical_uuid is not None:
self._ticks_vertical_render_item.visual_base.set_uuid(ticks_vertical_uuid)
else:
self._ticks_vertical_render_item = None
# =============================================================================
# Create new horizontal texts, preserving UUIDs to avoid recreating visuals
# =============================================================================
if has_tick_horizontal is True:
texts_horizontal_uuid: str | None = (
self._texts_horizontal_render_item.visual_base.get_uuid() if self._texts_horizontal_render_item is not None else None
)
self._texts_horizontal_render_item = RenderItem(
self._outter_viewport_unit.get_viewport(),
AxesDisplay._generate_visual_texts_horizontal(self._inner_viewport_unit, self._outter_viewport_unit, self._x_min_dunit, self._x_max_dunit),
Bufferx.mat4_identity(),
Camera(Bufferx.mat4_identity(), Bufferx.mat4_identity()),
)
if texts_horizontal_uuid is not None:
self._texts_horizontal_render_item.visual_base.set_uuid(texts_horizontal_uuid)
else:
self._texts_horizontal_render_item = None
# =============================================================================
# Create new vertical texts, preserving UUIDs to avoid recreating visuals
# =============================================================================
if has_tick_vertical is True:
texts_vertical_uuid: str | None = self._texts_vertical_render_item.visual_base.get_uuid() if self._texts_vertical_render_item is not None else None
self._texts_vertical_render_item = RenderItem(
self._outter_viewport_unit.get_viewport(),
AxesDisplay._generate_visual_texts_vertical(self._inner_viewport_unit, self._outter_viewport_unit, self._y_min_dunit, self._y_max_dunit),
Bufferx.mat4_identity(),
Camera(Bufferx.mat4_identity(), Bufferx.mat4_identity()),
)
if texts_vertical_uuid is not None:
self._texts_vertical_render_item.visual_base.set_uuid(texts_vertical_uuid)
else:
self._texts_vertical_render_item = None
# =============================================================================
# Title
# =============================================================================
if self._title is not None:
title_uuid: str | None = self._title_render_item.visual_base.get_uuid() if self._title_render_item is not None else None
self._title_render_item = RenderItem(
self._outter_viewport_unit.get_viewport(),
AxesDisplay._generate_visual_title(self._inner_viewport_unit, self._outter_viewport_unit, self._title),
Bufferx.mat4_identity(),
Camera(Bufferx.mat4_identity(), Bufferx.mat4_identity()),
)
if title_uuid is not None:
self._title_render_item.visual_base.set_uuid(title_uuid)
else:
self._title_render_item = None
# =============================================================================
# X-axis label
# =============================================================================
if self._xlabel is not None:
xlabel_uuid: str | None = self._xlabel_render_item.visual_base.get_uuid() if self._xlabel_render_item is not None else None
self._xlabel_render_item = RenderItem(
self._outter_viewport_unit.get_viewport(),
AxesDisplay._generate_visual_xlabel(self._inner_viewport_unit, self._outter_viewport_unit, self._xlabel),
Bufferx.mat4_identity(),
Camera(Bufferx.mat4_identity(), Bufferx.mat4_identity()),
)
if xlabel_uuid is not None:
self._xlabel_render_item.visual_base.set_uuid(xlabel_uuid)
else:
self._xlabel_render_item = None
# =============================================================================
# Y-axis label
# =============================================================================
if self._ylabel is not None:
ylabel_uuid: str | None = self._ylabel_render_item.visual_base.get_uuid() if self._ylabel_render_item is not None else None
self._ylabel_render_item = RenderItem(
self._outter_viewport_unit.get_viewport(),
AxesDisplay._generate_visual_ylabel(self._inner_viewport_unit, self._outter_viewport_unit, self._ylabel),
Bufferx.mat4_identity(),
Camera(Bufferx.mat4_identity(), Bufferx.mat4_identity()),
)
if ylabel_uuid is not None:
self._ylabel_render_item.visual_base.set_uuid(ylabel_uuid)
else:
self._ylabel_render_item = None
@staticmethod
def _has_tick_horizontal(
inner_viewport_unit: ViewportUnitUtils,
outter_viewport_unit: ViewportUnitUtils,
x_min_dunit: float,
x_max_dunit: float,
) -> bool:
"""Check if there is at least one tick to display for the horizontal axis."""
coords_array, _ = AxesDisplay._compute_tick_coords_horizontal(inner_viewport_unit, outter_viewport_unit, x_min_dunit, x_max_dunit)
has_tick_horizontal = len(coords_array) > 0
return has_tick_horizontal
@staticmethod
def _has_tick_vertical(
inner_viewport_unit: ViewportUnitUtils,
outter_viewport_unit: ViewportUnitUtils,
y_min_dunit: float,
y_max_dunit: float,
) -> bool:
"""Check if there is at least one tick to display for the vertical axis."""
coords_array, _ = AxesDisplay._compute_tick_coords_vertical(inner_viewport_unit, outter_viewport_unit, y_min_dunit, y_max_dunit)
has_tick_vertical = len(coords_array) > 0
return has_tick_vertical
@staticmethod
def _compute_tick_coords_horizontal(
inner_viewport_unit: ViewportUnitUtils,
outter_viewport_unit: ViewportUnitUtils,
x_min_dunit: float,
x_max_dunit: float,
) -> tuple[list[Tuple[float, float, float]], list[str]]:
"""Compute the tick coordinates in outer viewport NDC for the horizontal axis."""
inner_viewport = inner_viewport_unit.get_viewport()
# compute tick_y_outter_ndc
tick_y_inner_ndc = -1.0 # at bottom of inner viewport
tick_y_outter_pixel = inner_viewport.get_y() + ((tick_y_inner_ndc + 1.0) / 2.0) * inner_viewport.get_height()
_, tick_y_outter_delta_ndc = outter_viewport_unit.delta_pixel_to_ndc(0.0, tick_y_outter_pixel)
tick_y_outter_ndc = tick_y_outter_delta_ndc - 1.0
# Compute nice tick positions and labels using AxisTickLocator and AxisTickFormatter
tick_locator = AxisTickLocator(target_ticks=7)
tick_positions_dunit, tick_step = tick_locator.compute_location_dunit(x_min_dunit, x_max_dunit)
tick_formatter = AxisTickFormatter()
tick_labels = [tick_formatter.format(tick_position, tick_step) for tick_position in tick_positions_dunit]
# Create positions for ticks from -num_ticks/2 to +num_ticks/2
tick_positions = []
for tick_x_inner_dunit in tick_positions_dunit:
# compute tick_x_outter_ndc
tick_x_inner_ndc = (tick_x_inner_dunit - x_min_dunit) / (x_max_dunit - x_min_dunit) * 2.0 - 1.0
tick_x_outter_delta_pixel = inner_viewport.get_x() + ((tick_x_inner_ndc + 1.0) / 2.0) * inner_viewport.get_width()
tick_x_outter_delta_ndc, _ = outter_viewport_unit.delta_pixel_to_ndc(tick_x_outter_delta_pixel, 0.0)
tick_x_outter_ndc = tick_x_outter_delta_ndc - 1.0
tick_positions.append([tick_x_outter_ndc, tick_y_outter_ndc, 0.0])
# =============================================================================
# Return coord_array and tick_labels
# =============================================================================
return tick_positions, tick_labels
@staticmethod
def _compute_tick_coords_vertical(
inner_viewport_unit: ViewportUnitUtils,
outter_viewport_unit: ViewportUnitUtils,
y_min_dunit: float,
y_max_dunit: float,
) -> tuple[list[Tuple[float, float, float]], list[str]]:
"""Compute the tick coordinates in outer viewport NDC for the vertical axis."""
inner_viewport = inner_viewport_unit.get_viewport()
# compute tick_x_outter_ndc
tick_x_inner_ndc = -1.0 # at left of inner viewport
tick_x_outter_pixel = inner_viewport.get_x() + ((tick_x_inner_ndc + 1.0) / 2.0) * inner_viewport.get_width()
tick_x_outter_delta_ndc, _ = outter_viewport_unit.delta_pixel_to_ndc(tick_x_outter_pixel, 0.0)
tick_x_outter_ndc = tick_x_outter_delta_ndc - 1.0
# Compute nice tick positions and labels using AxisTickLocator and AxisTickFormatter
tick_locator = AxisTickLocator(target_ticks=7)
tick_positions_dunit, tick_step = tick_locator.compute_location_dunit(y_min_dunit, y_max_dunit)
tick_formatter = AxisTickFormatter()
tick_labels = [tick_formatter.format(tick_position, tick_step) for tick_position in tick_positions_dunit]
# Create positions for ticks from -num_ticks/2 to +num_ticks/2
tick_positions = []
# for tick_y_inner_dunit in range(math.ceil(y_min_dunit), math.ceil(y_max_dunit) + 1):
for tick_y_inner_dunit in tick_positions_dunit:
# compute tick_y_outter_ndc
tick_y_inner_ndc = (tick_y_inner_dunit - y_min_dunit) / (y_max_dunit - y_min_dunit) * 2.0 - 1.0
tick_y_outter_delta_pixel = inner_viewport.get_y() + ((tick_y_inner_ndc + 1.0) / 2.0) * inner_viewport.get_height()
_, tick_y_outter_delta_ndc = outter_viewport_unit.delta_pixel_to_ndc(0.0, tick_y_outter_delta_pixel)
tick_y_outter_ndc = tick_y_outter_delta_ndc - 1.0
tick_positions.append([tick_x_outter_ndc, tick_y_outter_ndc, 0.0])
return tick_positions, tick_labels
@staticmethod
def _generate_visual_axes_segments(inner_viewport_unit: ViewportUnitUtils, outter_viewport_unit: ViewportUnitUtils) -> Segments:
"""Generate axes segments in NDC units for the given viewport."""
inner_viewport = inner_viewport_unit.get_viewport()
canvas = inner_viewport_unit.get_canvas()
# Compute NDC coordinates of the inner viewport corners in outter viewport
delta_min_ndc = outter_viewport_unit.delta_pixel_to_ndc(inner_viewport.get_x(), inner_viewport.get_y())
delta_max_ndc = outter_viewport_unit.delta_pixel_to_ndc(
inner_viewport.get_x() + inner_viewport.get_width(),
inner_viewport.get_y() + inner_viewport.get_height(),
)
coord_min_ndc = (-1.0 + delta_min_ndc[0], -1.0 + delta_min_ndc[1])
coord_max_ndc = (-1.0 + delta_max_ndc[0], -1.0 + delta_max_ndc[1])
# Create segments for the axes
segments_count = 2
positions_numpy = np.array(
[
[coord_min_ndc[0], coord_min_ndc[1], 0.0],
[coord_max_ndc[0], coord_min_ndc[1], 0.0],
[coord_min_ndc[0], coord_min_ndc[1], 0.0],
[coord_min_ndc[0], coord_max_ndc[1], 0.0],
],
dtype=np.float32,
)
positions_buffer = Bufferx.from_numpy(positions_numpy, BufferType.vec3)
line_widths_numpy = np.array([UnitUtils.pixel_to_point(2, canvas.get_dpi())] * segments_count, dtype=np.float32)
line_widths_buffer = Bufferx.from_numpy(line_widths_numpy, BufferType.float32)
colors_buffer = Buffer(segments_count, BufferType.rgba8)
colors_buffer.set_data(Constants.Color.black * segments_count, 0, segments_count)
segments = Segments(positions_buffer, line_widths_buffer, CapStyle.ROUND, colors_buffer)
return segments
@staticmethod
def _generate_visual_ticks_horizontal(
inner_viewport_unit: ViewportUnitUtils,
outter_viewport_unit: ViewportUnitUtils,
x_min_dunit: float,
x_max_dunit: float,
) -> Segments:
canvas = outter_viewport_unit.get_canvas()
# get tick coordinates
coords_array, _ = AxesDisplay._compute_tick_coords_horizontal(inner_viewport_unit, outter_viewport_unit, x_min_dunit, x_max_dunit)
# compute tick_height_ndc
_, tick_height_ndc = outter_viewport_unit.delta_cm_to_ndc(0.0, 0.2)
# build positions array from coords
positions_array = []
for tick_x_outter_ndc, tick_y_outter_ndc, tick_z_outter_ndc in coords_array:
positions_array.append([tick_x_outter_ndc, tick_y_outter_ndc + 0.0, 0.0])
positions_array.append([tick_x_outter_ndc, tick_y_outter_ndc - tick_height_ndc, 0.0])
positions_numpy = np.array(positions_array, dtype=np.float32)
positions_buffer = Bufferx.from_numpy(positions_numpy, BufferType.vec3)
# sanitity checks
assert positions_buffer.get_count() % 2 == 0
segments_count = positions_buffer.get_count() // 2
assert segments_count == positions_buffer.get_count() / 2
line_widths_numpy = np.array([UnitUtils.pixel_to_point(1, canvas.get_dpi())] * segments_count, dtype=np.float32)
line_widths_buffer = Bufferx.from_numpy(line_widths_numpy, BufferType.float32)
colors_buffer = Buffer(segments_count, BufferType.rgba8)
colors_buffer.set_data(Constants.Color.black * segments_count, 0, segments_count)
segments = Segments(positions_buffer, line_widths_buffer, CapStyle.ROUND, colors_buffer)
return segments
@staticmethod
def _generate_visual_ticks_vertical(
inner_viewport_unit: ViewportUnitUtils,
outter_viewport_unit: ViewportUnitUtils,
y_min_dunit: float,
y_max_dunit: float,
) -> Segments:
canvas = outter_viewport_unit.get_canvas()
# get tick coordinates
coords_array, tick_labels = AxesDisplay._compute_tick_coords_vertical(inner_viewport_unit, outter_viewport_unit, y_min_dunit, y_max_dunit)
# compute tick_width_ndc
tick_width_ndc, _ = outter_viewport_unit.delta_cm_to_ndc(0.2, 0.0)
# build positions array from coords
positions_array = []
for tick_x_outter_ndc, tick_y_outter_ndc, tick_z_outter_ndc in coords_array:
positions_array.append([tick_x_outter_ndc + 0.0, tick_y_outter_ndc, 0.0])
positions_array.append([tick_x_outter_ndc - tick_width_ndc, tick_y_outter_ndc, 0.0])
positions_numpy = np.array(positions_array, dtype=np.float32)
positions_buffer = Bufferx.from_numpy(positions_numpy, BufferType.vec3)
# sanitity checks
assert positions_buffer.get_count() % 2 == 0
segments_count = positions_buffer.get_count() // 2
assert segments_count == positions_buffer.get_count() / 2
line_widths_numpy = np.array([UnitUtils.pixel_to_point(1, canvas.get_dpi())] * segments_count, dtype=np.float32)
line_widths_buffer = Bufferx.from_numpy(line_widths_numpy, BufferType.float32)
colors_buffer = Buffer(segments_count, BufferType.rgba8)
colors_buffer.set_data(Constants.Color.black * segments_count, 0, segments_count)
segments = Segments(positions_buffer, line_widths_buffer, CapStyle.BUTT, colors_buffer)
return segments
@staticmethod
def _generate_visual_texts_horizontal(
inner_viewport_unit: ViewportUnitUtils,
outter_viewport_unit: ViewportUnitUtils,
x_min_dunit: float,
x_max_dunit: float,
) -> Texts:
canvas = outter_viewport_unit.get_canvas()
# get tick coordinates
coords_array, tick_labels = AxesDisplay._compute_tick_coords_horizontal(inner_viewport_unit, outter_viewport_unit, x_min_dunit, x_max_dunit)
# compute tick_height_ndc
_, tick_height_ndc = outter_viewport_unit.delta_cm_to_ndc(0.0, 0.4)
# build positions array from coords
positions_array = []
for tick_x_outter_ndc, tick_y_outter_ndc, tick_z_outter_ndc in coords_array:
positions_array.append([tick_x_outter_ndc, tick_y_outter_ndc - tick_height_ndc, 0.0])
positions_numpy = np.array(positions_array, dtype=np.float32)
positions_buffer = Bufferx.from_numpy(positions_numpy, BufferType.vec3)
label_count = len(tick_labels)
colors_buffer = Buffer(label_count, BufferType.rgba8)
colors_buffer.set_data(Constants.Color.black * label_count, 0, label_count)
font_size_numpy = np.array([UnitUtils.pixel_to_point(12, canvas.get_dpi())] * label_count, dtype=np.float32)
font_size_buffer = Bufferx.from_numpy(font_size_numpy, BufferType.float32)
# Create a anchor_numpy for each string with a bottom-left anchor
textAligns = [TextAlign.CENTER_CENTER] * label_count
angles_numpy = np.array([[0] for _ in range(label_count)], dtype=np.float32)
angles_buffer = Bufferx.from_numpy(angles_numpy, BufferType.float32)
font_name = "Arial"
# Create the Texts visual
texts = Texts(positions_buffer, tick_labels, colors_buffer, font_size_buffer, textAligns, angles_buffer, font_name)
return texts
@staticmethod
def _generate_visual_texts_vertical(
inner_viewport_unit: ViewportUnitUtils,
outter_viewport_unit: ViewportUnitUtils,
y_min_dunit: float,
y_max_dunit: float,
) -> Texts:
canvas = outter_viewport_unit.get_canvas()
# get tick coordinates
coords_array, tick_labels = AxesDisplay._compute_tick_coords_vertical(inner_viewport_unit, outter_viewport_unit, y_min_dunit, y_max_dunit)
# compute tick_width_ndc
tick_width_ndc, _ = outter_viewport_unit.delta_cm_to_ndc(0.3, 0.0)
# build positions array from coords
positions_array = []
for tick_x_outter_ndc, tick_y_outter_ndc, tick_z_outter_ndc in coords_array:
positions_array.append([tick_x_outter_ndc - tick_width_ndc, tick_y_outter_ndc, 0.0])
positions_numpy = np.array(positions_array, dtype=np.float32)
positions_buffer = Bufferx.from_numpy(positions_numpy, BufferType.vec3)
label_count = len(tick_labels)
colors_buffer = Buffer(label_count, BufferType.rgba8)
colors_buffer.set_data(Constants.Color.black * label_count, 0, label_count)
font_size_numpy = np.array([UnitUtils.pixel_to_point(12, canvas.get_dpi())] * label_count, dtype=np.float32)
font_size_buffer = Bufferx.from_numpy(font_size_numpy, BufferType.float32)
# Create a anchor_numpy for each string with a bottom-left anchor
textAligns = [TextAlign.CENTER_RIGHT] * label_count
angles_numpy = np.array([[0] for _ in range(label_count)], dtype=np.float32)
angles_buffer = Bufferx.from_numpy(angles_numpy, BufferType.float32)
font_name = "Arial"
# Create the Texts visual
texts = Texts(positions_buffer, tick_labels, colors_buffer, font_size_buffer, textAligns, angles_buffer, font_name)
return texts
@staticmethod
def _generate_visual_title(
inner_viewport_unit: ViewportUnitUtils,
outter_viewport_unit: ViewportUnitUtils,
text: str,
) -> Texts:
"""Generate a title Texts visual centered above the inner viewport.
Visual style: 14 pt, black, centered horizontally, no rotation.
Position: 0.15 cm above the top edge of the inner viewport.
"""
canvas = outter_viewport_unit.get_canvas()
inner_viewport = inner_viewport_unit.get_viewport()
# x: horizontal center of the inner viewport in outer NDC
center_x_pixel = inner_viewport.get_x() + 0.5 * inner_viewport.get_width()
center_x_delta_ndc, _ = outter_viewport_unit.delta_pixel_to_ndc(center_x_pixel, 0.0)
center_x_ndc = center_x_delta_ndc - 1.0
# y: top of inner viewport + 0.15 cm upward offset
top_y_pixel = inner_viewport.get_y() + inner_viewport.get_height()
_, top_y_delta_ndc = outter_viewport_unit.delta_pixel_to_ndc(0.0, top_y_pixel)
top_y_ndc = top_y_delta_ndc - 1.0
_, offset_ndc = outter_viewport_unit.delta_cm_to_ndc(0.0, 0.15)
title_y_ndc = top_y_ndc + offset_ndc
positions_numpy = np.array([[center_x_ndc, title_y_ndc, 0.0]], dtype=np.float32)
positions_buffer = Bufferx.from_numpy(positions_numpy, BufferType.vec3)
colors_buffer = Buffer(1, BufferType.rgba8)
colors_buffer.set_data(Constants.Color.black * 1, 0, 1)
font_size_numpy = np.array([UnitUtils.pixel_to_point(14, canvas.get_dpi())], dtype=np.float32)
font_size_buffer = Bufferx.from_numpy(font_size_numpy, BufferType.float32)
# centered horizontally, top of text at position (text hangs down into the gap)
textAligns = [TextAlign.TOP_CENTER]
angles_numpy = np.array([[0.0]], dtype=np.float32)
angles_buffer = Bufferx.from_numpy(angles_numpy, BufferType.float32)
return Texts(positions_buffer, [text], colors_buffer, font_size_buffer, textAligns, angles_buffer, "Arial")
@staticmethod
def _generate_visual_xlabel(
inner_viewport_unit: ViewportUnitUtils,
outter_viewport_unit: ViewportUnitUtils,
text: str,
) -> Texts:
"""Generate an x-axis label Texts visual centered below the inner viewport.
Visual style: 13 pt, black, centered horizontally, no rotation.
Position: 0.8 cm below the bottom edge of the inner viewport (below the tick labels).
"""
canvas = outter_viewport_unit.get_canvas()
inner_viewport = inner_viewport_unit.get_viewport()
# x: horizontal center of the inner viewport in outer NDC
center_x_pixel = inner_viewport.get_x() + 0.5 * inner_viewport.get_width()
center_x_delta_ndc, _ = outter_viewport_unit.delta_pixel_to_ndc(center_x_pixel, 0.0)
center_x_ndc = center_x_delta_ndc - 1.0
# y: bottom of inner viewport - 0.8 cm downward offset (clears tick labels)
bottom_y_pixel = inner_viewport.get_y()
_, bottom_y_delta_ndc = outter_viewport_unit.delta_pixel_to_ndc(0.0, bottom_y_pixel)
bottom_y_ndc = bottom_y_delta_ndc - 1.0
_, offset_ndc = outter_viewport_unit.delta_cm_to_ndc(0.0, 0.6)
xlabel_y_ndc = bottom_y_ndc - offset_ndc
positions_numpy = np.array([[center_x_ndc, xlabel_y_ndc, 0.0]], dtype=np.float32)
positions_buffer = Bufferx.from_numpy(positions_numpy, BufferType.vec3)
colors_buffer = Buffer(1, BufferType.rgba8)
colors_buffer.set_data(Constants.Color.black * 1, 0, 1)
font_size_numpy = np.array([UnitUtils.pixel_to_point(13, canvas.get_dpi())], dtype=np.float32)
font_size_buffer = Bufferx.from_numpy(font_size_numpy, BufferType.float32)
# centered horizontally, same anchor convention as horizontal tick labels
textAligns = [TextAlign.CENTER_CENTER]
angles_numpy = np.array([[0.0]], dtype=np.float32)
angles_buffer = Bufferx.from_numpy(angles_numpy, BufferType.float32)
return Texts(positions_buffer, [text], colors_buffer, font_size_buffer, textAligns, angles_buffer, "Arial")
@staticmethod
def _generate_visual_ylabel(
inner_viewport_unit: ViewportUnitUtils,
outter_viewport_unit: ViewportUnitUtils,
text: str,
) -> Texts:
"""Generate a y-axis label Texts visual centered to the left of the inner viewport.
Visual style: 13 pt, black, rotated 90° counter-clockwise.
Position: 1.2 cm to the left of the inner viewport's left edge (clears tick labels).
"""
canvas = outter_viewport_unit.get_canvas()
inner_viewport = inner_viewport_unit.get_viewport()
# x: left of inner viewport - 1.2 cm leftward offset (clears tick labels)
left_x_pixel = inner_viewport.get_x()
left_x_delta_ndc, _ = outter_viewport_unit.delta_pixel_to_ndc(left_x_pixel, 0.0)
left_x_ndc = left_x_delta_ndc - 1.0
offset_ndc, _ = outter_viewport_unit.delta_cm_to_ndc(0.6, 0.0)
ylabel_x_ndc = left_x_ndc - offset_ndc
# y: vertical center of the inner viewport in outer NDC
center_y_pixel = inner_viewport.get_y() + 0.5 * inner_viewport.get_height()
_, center_y_delta_ndc = outter_viewport_unit.delta_pixel_to_ndc(0.0, center_y_pixel)
center_y_ndc = center_y_delta_ndc - 1.0
positions_numpy = np.array([[ylabel_x_ndc, center_y_ndc, 0.0]], dtype=np.float32)
positions_buffer = Bufferx.from_numpy(positions_numpy, BufferType.vec3)
colors_buffer = Buffer(1, BufferType.rgba8)
colors_buffer.set_data(Constants.Color.black * 1, 0, 1)
font_size_numpy = np.array([UnitUtils.pixel_to_point(13, canvas.get_dpi())], dtype=np.float32)
font_size_buffer = Bufferx.from_numpy(font_size_numpy, BufferType.float32)
# vertically centered at position, same anchor convention as vertical tick labels
textAligns = [TextAlign.CENTER_CENTER]
# 90° counter-clockwise so the label reads bottom-to-top along the y-axis
angles_numpy = np.array([[90.0]], dtype=np.float32)
angles_buffer = Bufferx.from_numpy(angles_numpy, BufferType.float32)
return Texts(positions_buffer, [text], colors_buffer, font_size_buffer, textAligns, angles_buffer, "Arial")
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