Vispy Console#

Demonstrate the use of the vispy console.

Note how the console size is independent of the canvas scaling.

console
import sys

from vispy import scene, app
from vispy.scene.widgets import Console
from vispy.scene.visuals import Text

canvas = scene.SceneCanvas(keys='interactive', size=(400, 400))
grid = canvas.central_widget.add_grid()

vb = scene.widgets.ViewBox(border_color='b')
vb.camera = 'panzoom'
vb.camera.rect = -1, -1, 2, 2
grid.add_widget(vb, row=0, col=0)
text = Text('Starting timer...', color='w', font_size=24, parent=vb.scene)

console = Console(text_color='g', font_size=12., border_color='g')
grid.add_widget(console, row=1, col=0)


def on_timer(event):
    text.text = 'Tick #%s' % event.iteration
    if event.iteration > 1 and event.iteration % 10 == 0:
        console.clear()
    console.write('Elapsed:\n  %s' % event.elapsed)
    canvas.update()

timer = app.Timer(2.0, connect=on_timer, start=True)

console.write('This is a line that will be wrapped automatically by the '
              'console.\n')
console.write('This line will be truncated ....................,\n'
              'but this next line will survive.\n', wrap=False)

if __name__ == '__main__':
    canvas.show()
    if sys.flags.interactive != 1:
        canvas.app.run()

Total running time of the script: (0 minutes 1.137 seconds)

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