Draw a Quad#

Simple example demonstrating showing a quad using a gloo Program.

display shape
from vispy import gloo
from vispy import app
import numpy as np

# Create vertices
vPosition = np.array([[-0.8, -0.8, 0.0], [+0.7, -0.7, 0.0],
                      [-0.7, +0.7, 0.0], [+0.8, +0.8, 0.0, ]], np.float32)


VERT_SHADER = """ // simple vertex shader
attribute vec3 a_position;
void main (void) {
    gl_Position = vec4(a_position, 1.0);
}
"""

FRAG_SHADER = """ // simple fragment shader
uniform vec4 u_color;
void main()
{
    gl_FragColor = u_color;
}
"""


class Canvas(app.Canvas):

    def __init__(self):
        super().__init__(keys='interactive')

        # Create program
        self._program = gloo.Program(VERT_SHADER, FRAG_SHADER)

        # Set uniform and attribute
        self._program['u_color'] = 0.2, 1.0, 0.4, 1
        self._program['a_position'] = gloo.VertexBuffer(vPosition)

        gloo.set_clear_color('white')

        self.show()

    def on_resize(self, event):
        width, height = event.physical_size
        gloo.set_viewport(0, 0, width, height)

    def on_draw(self, event):
        gloo.clear()
        self._program.draw('triangle_strip')


if __name__ == '__main__':
    canvas = Canvas()
    app.run()

Total running time of the script: (0 minutes 0.455 seconds)

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