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Isocurve for Triangular Mesh#
This example demonstrates isocurve for triangular mesh with vertex data.
import numpy as np
from vispy import app, scene
from vispy.geometry.generation import create_sphere
import sys
# Create a canvas with a 3D viewport
canvas = scene.SceneCanvas(keys='interactive',
title='Isocurve for Triangular Mesh Example')
canvas.show()
view = canvas.central_widget.add_view()
cols = 10
rows = 10
radius = 2
nbr_level = 20
mesh = create_sphere(cols, rows, radius=radius)
vertices = mesh.get_vertices()
tris = mesh.get_faces()
cl = np.linspace(-radius, radius, nbr_level+2)[1:-1]
scene.visuals.Isoline(vertices=vertices, tris=tris, data=vertices[:, 2],
levels=cl, color_lev='winter', parent=view.scene)
# Add a 3D axis to keep us oriented
scene.visuals.XYZAxis(parent=view.scene)
view.camera = scene.TurntableCamera()
view.camera.set_range((-1, 1), (-1, 1), (-1, 1))
if __name__ == '__main__' and sys.flags.interactive == 0:
app.run()
Total running time of the script: (0 minutes 0.479 seconds)