vispy.geometry.generation module#
- vispy.geometry.generation.create_arrow(rows, cols, radius=0.1, length=1.0, cone_radius=None, cone_length=None)#
Create a 3D arrow using a cylinder plus cone
- Parameters:
- rowsint
Number of rows.
- colsint
Number of columns.
- radiusfloat
Base cylinder radius.
- lengthfloat
Length of the arrow.
- cone_radiusfloat
- Radius of the cone base.
If None, then this defaults to 2x the cylinder radius.
- cone_lengthfloat
- Length of the cone.
If None, then this defaults to 1/3 of the arrow length.
- Returns:
- arrowMeshData
Vertices and faces computed for a cone surface.
- vispy.geometry.generation.create_box(width=1, height=1, depth=1, width_segments=1, height_segments=1, depth_segments=1, planes=None)#
Generate vertices & indices for a filled and outlined box.
- Parameters:
- widthfloat
Box width.
- heightfloat
Box height.
- depthfloat
Box depth.
- width_segmentsint
Box segments count along the width.
- height_segmentsfloat
Box segments count along the height.
- depth_segmentsfloat
Box segments count along the depth.
- planes: array_like
Any combination of
{'-x', '+x', '-y', '+y', '-z', '+z'}
Included planes in the box construction.
- Returns:
- verticesarray
Array of vertices suitable for use as a VertexBuffer.
- facesarray
Indices to use to produce a filled box.
- outlinearray
Indices to use to produce an outline of the box.
- vispy.geometry.generation.create_cone(cols, radius=1.0, length=1.0)#
Create a cone
- Parameters:
- colsint
Number of faces.
- radiusfloat
Base cone radius.
- lengthfloat
Length of the cone.
- Returns:
- coneMeshData
Vertices and faces computed for a cone surface.
- vispy.geometry.generation.create_cube()#
Generate vertices & indices for a filled and outlined cube
- Returns:
- verticesarray
Array of vertices suitable for use as a VertexBuffer.
- filledarray
Indices to use to produce a filled cube.
- outlinearray
Indices to use to produce an outline of the cube.
- vispy.geometry.generation.create_cylinder(rows, cols, radius=[1.0, 1.0], length=1.0, offset=False)#
Create a cylinder
- Parameters:
- rowsint
Number of rows.
- colsint
Number of columns.
- radiustuple of float
Cylinder radii.
- lengthfloat
Length of the cylinder.
- offsetbool
Rotate each row by half a column.
- Returns:
- cylinderMeshData
Vertices and faces computed for a cylindrical surface.
- vispy.geometry.generation.create_grid_mesh(xs, ys, zs)#
Generate vertices and indices for an implicitly connected mesh.
The intention is that this makes it simple to generate a mesh from meshgrid data.
- Parameters:
- xsndarray
A 2d array of x coordinates for the vertices of the mesh. Must have the same dimensions as ys and zs.
- ysndarray
A 2d array of y coordinates for the vertices of the mesh. Must have the same dimensions as xs and zs.
- zsndarray
A 2d array of z coordinates for the vertices of the mesh. Must have the same dimensions as xs and ys.
- Returns:
- verticesndarray
The array of vertices in the mesh.
- indicesndarray
The array of indices for the mesh.
- vispy.geometry.generation.create_plane(width=1, height=1, width_segments=1, height_segments=1, direction='+z')#
Generate vertices & indices for a filled and outlined plane.
- Parameters:
- widthfloat
Plane width.
- heightfloat
Plane height.
- width_segmentsint
Plane segments count along the width.
- height_segmentsfloat
Plane segments count along the height.
- direction: unicode
{'-x', '+x', '-y', '+y', '-z', '+z'}
Direction the plane will be facing.
- Returns:
- verticesarray
Array of vertices suitable for use as a VertexBuffer.
- facesarray
Indices to use to produce a filled plane.
- outlinearray
Indices to use to produce an outline of the plane.
References
[1]Cabello, R. (n.d.). PlaneBufferGeometry.js. Retrieved May 12, 2015, from http://git.io/vU1Fh
- vispy.geometry.generation.create_sphere(rows=10, cols=10, depth=10, radius=1.0, offset=True, subdivisions=3, method='latitude')#
Create a sphere
- Parameters:
- rowsint
Number of rows (for method=’latitude’ and ‘cube’).
- colsint
Number of columns (for method=’latitude’ and ‘cube’).
- depthint
Number of depth segments (for method=’cube’).
- radiusfloat
Sphere radius.
- offsetbool
Rotate each row by half a column (for method=’latitude’).
- subdivisionsint
Number of subdivisions to perform (for method=’ico’)
- methodstr
Method for generating sphere. Accepts ‘latitude’ for latitude- longitude, ‘ico’ for icosahedron, and ‘cube’ for cube based tessellation.
- Returns:
- sphereMeshData
Vertices and faces computed for a spherical surface.