vispy.gloo package#

Subpackages#

Submodules#

Module contents#

Object oriented interface to OpenGL.

This module implements classes for the things that are “objects” in OpenGL, such as textures, FBO’s, VBO’s and shaders. Further, some convenience classes are implemented (like the collection class).

This set of classes provides a friendly (Pythonic) interface to OpenGL, and is designed to provide OpenGL’s full functionality.

All classes inherit from GLObject, which provide a basic interface, enabling, activating and deleting the object. Central to each visualization is the Program. Other objects, such as Texture2D and VertexBuffer should be set as uniforms and attributes of the Program object.

Example:

# Init
program = gloo.Program(vertex_source, fragment_source)
program['a_position'] = gloo.VertexBuffer(my_positions_array)
program['s_texture'] = gloo.Texture2D(my_image)
...

# Draw event handler
program['u_color'] = 0.0, 1.0, 0.0
program.draw(gl.GL_TRIANGLES)

Note

With vispy.gloo we strive to offer a Python interface that provides the full functionality of OpenGL. However, this layer is a work in progress and there are still a few known limitations. Most notably:

  • TextureCubeMap is not yet implemented

  • FBOs can only do 2D textures (not 3D textures or cube maps)

  • No support for compressed textures.