vispy.visuals.mesh module#

A MeshVisual Visual that uses the new shader Function.

class vispy.visuals.mesh.MeshVisual(vertices=None, faces=None, vertex_colors=None, face_colors=None, color=(0.5, 0.5, 1, 1), vertex_values=None, meshdata=None, shading=None, mode='triangles', **kwargs)#

Bases: Visual

Mesh visual

Parameters:
verticesarray-like | None

The vertices.

facesarray-like | None

The faces.

vertex_colorsarray-like | None

Colors to use for each vertex.

face_colorsarray-like | None

Colors to use for each face.

colorinstance of Color

The color to use.

vertex_valuesarray-like | None

The values to use for each vertex (for colormapping).

meshdatainstance of MeshData | None

The meshdata.

shadingstr | None

Shading to use. This uses the ShadingFilter filter introduced in VisPy 0.7. This class provides additional features that are available when the filter is attached manually. See ‘examples/basics/scene/mesh_shading.py’ for an example.

modestr

The drawing mode.

**kwargsdict

Keyword arguments to pass to Visual.

Notes

Additional functionality is available through filters. Mesh-specific filters can be found in the vispy.visuals.filters.mesh module.

This class emits a data_updated event when the mesh data is updated. This is used for example by filters for synchronization.

Examples

Create a primitive shape from a helper function:

>>> from vispy.geometry import create_sphere
>>> meshdata = create_sphere()
>>> mesh = MeshVisual(meshdata=meshdata)

Create a custom shape:

>>> # A rectangle made out of two triangles.
>>> vertices = [(0, 0, 0), (1, 0, 1), (1, 1, 1), (0, 1, 0)]
>>> faces = [(0, 1, 2), (0, 2, 3)]
>>> mesh = MeshVisual(vertices=vertices, faces=faces)
property clim#
property cmap#
property color#

The uniform color for this mesh

property mesh_data#

The mesh data

mesh_data_changed()#
property mode#

The triangle mode used to draw this mesh.

Options are:

  • ‘triangles’: Draw one triangle for every three vertices (eg, [1,2,3], [4,5,6], [7,8,9)

  • ‘triangle_strip’: Draw one strip for every vertex excluding the first two (eg, [1,2,3], [2,3,4], [3,4,5])

  • ‘triangle_fan’: Draw each triangle from the first vertex and the last two vertices (eg, [1,2,3], [1,3,4], [1,4,5])

set_data(vertices=None, faces=None, vertex_colors=None, face_colors=None, color=None, vertex_values=None, meshdata=None)#

Set the mesh data

Parameters:
verticesarray-like | None

The vertices.

facesarray-like | None

The faces.

vertex_colorsarray-like | None

Colors to use for each vertex.

face_colorsarray-like | None

Colors to use for each face.

colorinstance of Color

The color to use.

vertex_valuesarray-like | None

Values for each vertex.

meshdatainstance of MeshData | None

The meshdata.

property shading#

The shading method.