vispy.util.svg.path module#

class vispy.util.svg.path.Arc(r1=1, r2=1, angle=6.283185307179586, large=True, sweep=True, x=0, y=0, relative=True)#

Bases: Command

vertices(current, previous=None)#
class vispy.util.svg.path.Close(relative=True)#

Bases: Command

vertices(current, previous=None)#
class vispy.util.svg.path.Command#

Bases: object

origin(current=None, previous=None)#
class vispy.util.svg.path.Cubic(x1=0, y1=0, x2=0, y2=0, x3=0, y3=0, relative=True)#

Bases: Command

vertices(current, previous=None)#
class vispy.util.svg.path.HLine(x=0, relative=True)#

Bases: Command

vertices(current, previous=None)#
class vispy.util.svg.path.Line(x=0, y=0, relative=True)#

Bases: Command

vertices(current, previous=None)#
class vispy.util.svg.path.Move(x=0, y=0, relative=True)#

Bases: Command

vertices(current, previous=None)#
class vispy.util.svg.path.Path(content=None, parent=None)#

Bases: Transformable

property vertices#
property xml#
class vispy.util.svg.path.Quadratic(x1=0, y1=0, x2=0, y2=0, relative=True)#

Bases: Command

vertices(current, last_control_point=None)#
class vispy.util.svg.path.SmoothCubic(x2=0, y2=0, x3=0, y3=0, relative=True)#

Bases: Command

vertices(current, previous)#
class vispy.util.svg.path.SmoothQuadratic(x2=0, y2=0, relative=True)#

Bases: Command

vertices(current, previous)#
class vispy.util.svg.path.VLine(y=0, relative=True)#

Bases: Command

vertices(current, previous=None)#