vispy.geometry.meshdata module#
- class vispy.geometry.meshdata.MeshData(vertices=None, faces=None, edges=None, vertex_colors=None, face_colors=None, vertex_values=None)#
Bases:
object
Class for storing and operating on 3D mesh data.
- Parameters:
- verticesndarray, shape (Nv, 3)
Vertex coordinates. If faces is not specified, then this will instead be interpreted as (Nf, 3, 3) array of coordinates.
- facesndarray, shape (Nf, 3)
Indices into the vertex array.
- edgesNone
[not available yet]
- vertex_colorsndarray, shape (Nv, 4)
Vertex colors. If faces is not specified, this will be interpreted as (Nf, 3, 4) array of colors.
- face_colorsndarray, shape (Nf, 4)
Face colors.
- vertex_valuesndarray, shape (Nv,)
Vertex values.
Notes
All arguments are optional.
The object may contain:
list of vertex locations
list of edges
list of triangles
colors per vertex, edge, or tri
normals per vertex or tri
This class handles conversion between the standard [list of vertices, list of faces] format (suitable for use with glDrawElements) and ‘indexed’ [list of vertices] format (suitable for use with glDrawArrays). It will automatically compute face normal vectors as well as averaged vertex normal vectors.
The class attempts to be as efficient as possible in caching conversion results and avoiding unnecessary conversions.
- get_bounds()#
Get the mesh bounds
- Returns:
- boundslist
A list of tuples of mesh bounds.
- get_edge_colors()#
- get_edges(indexed=None)#
Edges of the mesh
- Parameters:
- indexedstr | None
If indexed is None, return (Nf, 3) array of vertex indices, two per edge in the mesh. If indexed is ‘faces’, then return (Nf, 3, 2) array of vertex indices with 3 edges per face, and two vertices per edge.
- Returns:
- edgesndarray
The edges.
- get_face_colors(indexed=None)#
Get the face colors
- Parameters:
- indexedstr | None
If indexed is None, return (Nf, 4) array of face colors. If indexed==’faces’, then instead return an indexed array (Nf, 3, 4) (note this is just the same array with each color repeated three times).
- Returns:
- colorsndarray
The colors.
- get_face_normals(indexed=None)#
Get face normals
- Parameters:
- indexedstr | None
If None, return an array (Nf, 3) of normal vectors for each face. If ‘faces’, then instead return an indexed array (Nf, 3, 3) (this is just the same array with each vector copied three times).
- Returns:
- normalsndarray
The normals.
- get_faces()#
Array (Nf, 3) of vertex indices, three per triangular face.
If faces have not been computed for this mesh, returns None.
- get_vertex_colors(indexed=None)#
Get vertex colors
- Parameters:
- indexedstr | None
If None, return an array (Nv, 4) of vertex colors. If indexed==’faces’, then instead return an indexed array (Nf, 3, 4).
- Returns:
- colorsndarray
The vertex colors.
- get_vertex_faces()#
List mapping each vertex index to a list of face indices that use it.
- get_vertex_normals(indexed=None)#
Get vertex normals
- Parameters:
- indexedstr | None
If None, return an (N, 3) array of normal vectors with one entry per unique vertex in the mesh. If indexed is ‘faces’, then the array will contain three normal vectors per face (and some vertices may be repeated).
- Returns:
- normalsndarray
The normals.
- get_vertex_values(indexed=None)#
Get vertex colors
- Parameters:
- indexedstr | None
If None, return an array (Nv,) of vertex values. If indexed==’faces’, then instead return an indexed array (Nf, 3).
- Returns:
- valuesndarray
The vertex values.
- get_vertices(indexed=None)#
Get the vertices
- Parameters:
- indexedstr | None
If Note, return an array (N,3) of the positions of vertices in the mesh. By default, each unique vertex appears only once. If indexed is ‘faces’, then the array will instead contain three vertices per face in the mesh (and a single vertex may appear more than once in the array).
- Returns:
- verticesndarray
The vertices.
- has_edge_indexed_data()#
- has_face_color()#
Return True if this data set has face color information
- has_face_indexed_data()#
Return True if this object already has vertex positions indexed by face
- has_vertex_color()#
Return True if this data set has vertex color information
- has_vertex_value()#
Return True if this data set has vertex value information
- is_empty()#
Check if any vertices or faces are defined.
- property n_faces#
The number of faces in the mesh
- property n_vertices#
The number of vertices in the mesh
- reset_normals()#
- restore(state)#
Restore the state of a mesh previously saved using save()
- Parameters:
- statedict
The previous state.
- save()#
Serialize this mesh to a string appropriate for disk storage
- Returns:
- statedict
The state.
- set_face_colors(colors, indexed=None)#
Set the face color array
- Parameters:
- colorsarray
Array of colors. Must have shape (Nf, 4) (indexed by face), or shape (Nf, 3, 4) (face colors indexed by faces).
- indexedstr | None
Should be ‘faces’ if colors are indexed by faces.
- set_faces(faces)#
Set the faces
- Parameters:
- facesndarray
(Nf, 3) array of faces. Each row in the array contains three indices into the vertex array, specifying the three corners of a triangular face.
- set_vertex_colors(colors, indexed=None)#
Set the vertex color array
- Parameters:
- colorsarray
Array of colors. Must have shape (Nv, 4) (indexing by vertex) or shape (Nf, 3, 4) (vertices indexed by face).
- indexedstr | None
Should be ‘faces’ if colors are indexed by faces.
- set_vertex_values(values, indexed=None)#
Set the vertex value array
- Parameters:
- valuesarray
Array of values. Must have shape (Nv,) (indexing by vertex) or shape (Nf, 3) (vertices indexed by face).
- indexedstr | None
Should be ‘faces’ if colors are indexed by faces.
- set_vertices(verts=None, indexed=None, reset_normals=True)#
Set the mesh vertices
- Parameters:
- vertsndarray | None
The array (Nv, 3) of vertex coordinates.
- indexedstr | None
If indexed==’faces’, then the data must have shape (Nf, 3, 3) and is assumed to be already indexed as a list of faces. This will cause any pre-existing normal vectors to be cleared unless reset_normals=False.
- reset_normalsbool
If True, reset the normals.