vispy.visuals.instanced_mesh module#
An instanced version of MeshVisual with arbitrary shifts, transforms, and colors.
- class vispy.visuals.instanced_mesh.InstancedMeshVisual(*args, instance_positions, instance_transforms, instance_colors=None, **kwargs)#
Bases:
MeshVisual
Instanced Mesh visual.
Mostly identical to MeshVisual, but additionally takes arrays of of positions and transforms (optionally colors) to create multiple instances of the mesh.
Instancing is a rendering technique that re-uses the same mesh data by applying transformations to vertices and vertex data or textures, wich can drastically improve performance compared to having many simple MeshVisuals.
- Parameters:
- instance_positions(I, 3) array
Coordinates for each instance of the mesh.
- instance_transforms(I, 3, 3) array
Matrices for the transforms to apply to each instance.
- instance_colorsColorArray
Matrices of colors for each instance. Colors
- *argslist
Positional arguments to pass to
MeshVisual
.- **kwargsdict
Keyword arguments to pass to
MeshVisual
.
Examples
See example scene/instanced_mesh_visual.py in the gallery.
- property instance_colors#
- property instance_positions#
- property instance_transforms#